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Lomo Lubitel 166

Lomo Lubitel 166.
Hard Surface Texturing using Mari and Substance Painter.
Some pattern displacement maps were created using Substance Designer.
LookDev and Rendered using Arnold.
The entire scene was composite using Autodesk Maya.

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1

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2

4

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5

5

Closeup

Closeup

Closeup

Closeup

Closeup

Closeup

Turntable_02

Diffuse

Diffuse

Roughness

Roughness

Metalness

Metalness

Normal

Normal

Displacement

Displacement